The first thing that will strike you upon starting CoH 2’s single player campaign is that Enemy at the Gates has a lot to answer for. It seems that Relic were right to depart from the formula they’d established with the original Dawn of War and CoH and experiment with a smaller, squad-focused setup in Dawn of War 2 – judging from their return to their old WW2 stomping grounds here, it seems very much like they’ve run out of ideas on how to innovate when they don’t have space aliens and laser guns to fall back on. It is almost totally devoid of surprises, a game made to order to satisfy a set of increasingly tired RTS clichés that doesn’t do anywhere near enough to iterate and improve upon its predecessor. Company of Heroes 2 is a game that vexes me mightily.
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